using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TesteSorteio
{
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        public SpriteBatch spriteBatch;
        Sorteio mSorteio;
        Player PlayerOne;
        TiroPersonagem mTiroPersonagem;
        
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        protected override void Initialize()
        {
            base.Initialize();
            mSorteio = new Sorteio(Content);
            mTiroPersonagem = new TiroPersonagem(Content);
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            graphics.ApplyChanges();
            PlayerOne = new Player(this);

        }

        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
        }

        protected override void UnloadContent()
        {

        }

        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            mSorteio.Update(gameTime);
            PlayerOne.Update(gameTime);


            base.Update(gameTime);
 
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            base.Draw(gameTime);
            mSorteio.Draw(spriteBatch);
            PlayerOne.Draw(spriteBatch);
            
        }
    }
}
